The Wyrdness spreads, changing anything and anyone it touches. The island of Avalon is no longer safe. Unravel the mysteries of the Guardian Menhirs and save your hometown in this open-world RPG – a bold reimagining of the classic Arthurian legends.
WISHLIST ON STEAM
Avalon is dying. King Arthur is long gone, and Knights of the Round Table are in disarray. Guardian Menhirs, the only thing that makes it possible for humans to survive in this remote land, are going dark. Your village chose its best and brightest and sent them on an epic quest to reach Kamelot, find the Grail, and save the land.
In this dying world, no decision is easy or morally obvious, and you will often face impossible choices. Other times, the consequences of seemingly minor actions will haunt you in the least expected moments. In the end, your impact on Avalon is going to reverberate through deep, meaningful changes to the game world - entire towns will raise or fall, land will shatter, ancient powers will be restored, or broken forever.
A major part of the game involves expeditions into the land covered by the Wyrdness, an ancient force twisting people, creatures, and even space itself in all manner of ways. While dangerous, exploration will be the only way to gather precious resources and, ultimately, to figure out what is happening to Avalon and if it can be stopped.
"Tainted Grail is an impressive and unexpected treat. Smartly written narrative sequences and nearly constant morally gray choices gradually peel back the layers to unveil a story that takes my small-town hero into the broader world."
(When looking for a sacrifice to the Menhir, after freeing a prisoner and killing a guard)
"Oh yes, we’ll use *his* body! That’s actually super cool. It’s really cool to see the possibilities of things like that, I love that they’ve put thought into all these different branching paths."
"There’s definitely some updates to some graphical things, some typos, all that stuff really takes a back seat to how complete this story is. And everything makes sense, there’s not anything that happened during this story where i was like "why would they say that" or "why would they do that" like that’s the biggest thing that bothers me about RPG."